Lab 5

Last Update: 2019-10-18

Author(s): Mark Olson


Due: Second Lab Section meeting of the week of October 21st

CSS Animations and HTML5 Media

Overview

The fifth lab assignment encompasses three goals:

  • Use CSS Transitions to animate the width property in a stepwise fashion to create a 5-second "countdown bar" that activates on :hover.

  • Use CSS Animations to create a looping animation of a beach ball moving down a hill.

  • Use the HTML5 <video> element to embed an .mp4 video on your page and subtitle it using a VTT subtitle <track> element.

These HTML, CSS, and media files are provided for you as a starting point: lab005.zip

Download and unzip. Place the lab05 folder in the labs folder in your local site.


Requirements for a ✓

Use the following step-by-step to make sure you meet the minimum requirements to earn a for this assignment. Scroll down to the Reach Goals section below for suggestions to extend your work to attain a ✓+.

  1. Launch Brackets.

  2. Choose File → Open Folder from the main menu and then locate the unzipped lab05 folder.

  3. Familiarize yourself with the existing HTML in index.html, reproduced here for your convenience:

     <!DOCTYPE html>
    <html lang="en">
    
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <title>Lab 05 - CSS Animations and HTML5 Media</title>
        <link href="./css/lab05.css" rel=stylesheet>
    </head>
    
    <body>
        <h1>CSS Animations and HTML5 Media</h1>
        <section id="countdown">
            <h2>Stepped Countdown Bar</h2>
            <div class="bar">Countdown</div>
        </section>
        <section id="ball-roll">
            <h2>Rolling Ball Animation</h2>
            <div id="anim-container">
                <img class="ball" src="./images/beach-ball-svgrepo-com.svg">
            </div>
        </section>
        <section id="media">
            <h2>HTML5 Video</h2>
        </section>
    </body>
    
    </html>
    
  4. Familiarize yourself with the existing CSS in the css/lab05.css file, reproduced here for your convience:

    body {
        padding: 20px;
        box-sizing: border-box;
        font-family: sans-serif;
        font-size: 24px;
    }
    
    section {
        /* a little breathing room between sections */
        margin: 100px 0px;
    }
    
    /* count-down bar */
    .bar {
        width: 750px;
        height: 4rem;
        background-color: #deb887;
        line-height: 4rem;
        padding-left: 2rem;
    }
    
    /* the "scene" for our rolling ball animation */
    #anim-container {
        width: 1000px;
        height: 400px;
        /* generate a "hill" using CSS linear-gradient */
        background-image: linear-gradient(10deg, #013A6B 50%, #87ceeb 50%);
    }
    
    /* size and position the beachball before animation */
    .ball {
        width: 100px;
        height: auto;
        position: relative;
        top: 50px;
        left: 10px;
    }
    

CSS Transition Countdown Bar

In this section of the tutorial, you will write the CSS necessary to animate the <div> with a class of bar to shrink in a step-wise fashion over 5 seconds.

  1. Find the .bar selector in your css/lab05.css file. This CSS defines the "starting" state of the transition. Note that the width property is set to 750px.

  2. Immediately below the CSS block for the .bar selector, create a new block of CSS for .bar:hover. This block will define the "end" state of the transition. At the end of our transition, we want the countdown bar to be shorter (500px, for example). Replace the comment in the CSS snippet below with the appropriate code.

    .bar:hover {
        /* write your css here for the 'end state' of your transition */
    }
    
  3. Test the non-interpolating (no transition - yet!) animation by mousing over the countdown bar in the browser preview of your lab page.

  4. Next we will add to the .bar CSS selector block the CSS necessary to interpolate the transition. Find the .bar CSS selector block,and then add the following CSS property declarations before its closing }.

    • transition-property
    • transition-duration
    • transition-timing-function
    • transition-delay

    Use linear for the transition-timing-function and 5s for the transition-duration, for now. It's up to you to determine what other values to use. See w3schools.com's CSS Transitions if you need a review.

    If you are comfortable with the different components of a CSS transition, feel free to use the transition shorthand.

  5. Test your linear transition now in the Brackets preview.

  6. Now change the transition-timing-function from linear to steps(x), where x is the number of steps you want your transition to take. [Remember, we want a 5 second countdown timer]. Your goal is to have your transition animation increment once per second over 5 seconds.

  7. Test your step-wise transition now in the Brackets preview.

  8. Note that there's a delay of a step before the animation starts when using stepwise interpolation. This can be remedied by setting the direction parameter of the steps() declaration of the transition-timing-function property. See Joni Trythall's How to Use steps() in CSS Animations (designmodo).

    See if you can figure out whether start or end is the appropriate parameter to use, and why.

Your end result should look like this:
Sample Countdown Bar

If that seemed easy, try the Reach Goal of adding a text indicator to your countdown bar.


CSS Ball Animation

In this section of the tutorial, you'll animate an SVG of a beachball so that it moves down a hill.

Again, first familiarize yourself with the HTML and CSS you've been given. Find the <section> element in the HTML file with an ID of ball-roll. Note the elements in this section: An <h2> subtitle, a <div> container for the animation (#anim-container) with a width of 1000px and height of 400px and a background gradient that gives the impression of a hill. Inside (and relative to) that container is an SVG image of beachball, sized and positioned using CSS.

  1. Unlike CSS transitions, a CSS animation is defined independently of the selectors to which it will later be applied. It is defined in an @keyframes block.

  2. In the css/lab05.css file, locate the #anim-container CSS block and below its closing }, at the following CSS:

    @keyframes downhill {
        0% { 
            /* start state CSS goes here */
        }
        100% {
            /* end state CSS goes here */
        }
    }
    

    Note the syntax: @keyframes is followed by the name of the animation (arbitrary and decided by you) and is followed by opening { and closing }. Inside those curly brackets are a start point (0%) and end point (100%), each with their own set of curly brackets inside which you declare the starting and ending states of the animation using animatable CSS properties.

  3. Since we want to move the ball to the right and down over the course of the animation, we could animate using either:

    • The left and top CSS properties
      – or –
    • The CSS transform property

    There are pros and cons to either approach, best learned through exploration and trial and error. You are encouraged to explore both to see how they animate differently. For now, we will use the left and top CSS properties.

    1. We know that we want the starting state of our animation to match what we see now. So in the 0% section of the @keyframes downhill block, enter the same top and left position as the .ball class' current state:

      @keyframes downhill {
          0% { 
              /* start state CSS goes here */
              top: 50px;
              left: 10px;
          }
          100% {
              /* end state CSS goes here */
          }
      }
      
    2. We also know that our #anim-container div is 1000px wide x 400px tall. If we want the ball follow the decline of the hill, we know that the top and left declarations need to be modified in a mathematical manner. If we know that the ball needs to travel a 10 degree decline over 1000 pixels, what does its vertical travel need to be, rounded to the nearest pixel?

      Diagram of decline

      Here we can use right triangle trigonometry, where the following applies: tan(angle) = \frac{opposite \ leg}{adjacent \ leg}

      Since we know the angle (10) and the adjacent leg (1000), we can calculate the length of the opposite leg. Do the math and see if you can figure out the precise pixel change needed.

      Important

      Don't forget that the .ball is starting already 50 pixels down from the top edge of its container(e.g. top: 50px;). You need to account for that when you calculate the distance it needs to travel. In other words, add 50 pixels to the calculated length of the opposite leg above.

      You can test your values by temporarily plugging them into the .ball CSS block but be sure to restore left and top to their original values when you're done testing.

    3. Enter your calculations into the 100% end state declaration of your @keyframes downhill block:

      @keyframes downhill {
          0% { 
              /* start state CSS goes here */
              top: 50px;
              left: 10px;
          }
          100% {
              /* end state CSS goes here */
              top:  ?? px; /* you calculate: opposite leg + 50px */
              left: 1010 px;
          }
      }
      
  4. Fantastic! Now we're ready to apply the @keyframes downhill animation to our .ball SVG image.

    1. Within the .ball CSS block and before its closing }, enter the following CSS declarations:

      animation-name: downhill; /* name of the animation to apply */
      animation-duration: 4s; /* length of the animation, in sec or ms */
      animation-delay: 1s; /* how long to delay before start of animation */
      animation-iteration-count: 1; /* number of times to play, can be infinite */
      
    2. Use Brackets to preview the animation. Reload the page to play it again. It should look like this:

      Ball Roll 1

    3. Note that the ball, when it reaches the edge of its container, spills into the page. It would be more convincing if it rolled "out of the frame." To accomplish this, add the following CSS inside the #anim-container block, before its closing }:

      overflow: hidden;
      
    4. Think for a minute about the experience of watching a ball rolling down a hill. Doesn't it pick up speed as it travels? We can change the behavior of the animation by modifying its animation-timing-function property (aka its speed curve or interpolation function). Try adding the following to the .ball CSS block:

      animation-name: downhill; /* name of the animation to apply */
      animation-duration: 4s; /* length of the animation, in sec or ms */
      animation-delay: 1s; /* how long to delay before start of animation */
      animation-iteration-count: 1; /* number of times to play, can be infinite */
      animation-timing-function: ease-in;
      
    5. Additionally, if we don't want the animation to "reset" back to its first frame upon completion, we can make use of the animation-fill-mode property. Setting it to forwards will stop the animation on the last keyframe (100%) and prevent it from resetting to its starting state:

      animation-name: downhill; /* name of the animation to apply */
      animation-duration: 4s; /* length of the animation, in sec or ms */
      animation-delay: 1s; /* how long to delay before start of animation */
      animation-iteration-count: 1; /* number of times to play, can be infinite */
      animation-timing-function: ease-in;
      animation-fill-mode: forwards; 
      
  5. What else can we do to make the ball rolling animation more convincing? The ball should actually "roll" shouldn't it? Rotate clockwise as it moves down the hill? Creating this effect is simple using the rotate(deg) capabilites of the CSS transform property.

    Modify your @keyframes downhill animation to include a rotate of 0 degrees as a starting point, and then let's assume it rotates two full rotations by the end of the animation, or 720 degrees:

    @keyframes downhill {
        0% {
            top: 50px;
            left: 10px;
            transform: rotate(0deg);
        }
        100% {
            top: ?? px; /* nice try - you still need to calculate this value */
            left: 1010px;
            transform: rotate(720deg); /* 2 x 360 degree full rotation */
        }
    }
    

Your final animation should look like this:


HTML5 Video with Subtitles

In this final section of the tutorial, you'll use the HTML5 <video> element to display a video on your page.

  1. In your HTML file, find the section with an id of media.

  2. Beneath the <h2> subtitle element, create a <video> element.

  3. Add the controls attribute so that the play and volume controls are presented to the viewer.

    Optional: In Chrome the default HTML5 media player has a "download" option in its control set. If you wish to disable, at the following to your video element: controlsList="nodownload"

  4. Within that <video> element, add a <source> element, with an src attribute that points to the cockroach.mp4 file in the video folder. Also be sure to set the type attribute to video/mp4 since this is an h.264-encoded video in an mp4 container.

  5. Check your work in the Brackets preview.

  6. Now we can add a subtitle track by including a <track> element as a child of the <video> / sibling of the <source> element:

    <track src="./video/subtitles.vtt" kind="subtitles" srclang="en" label="English">
    
  7. In the video playback controls, you should now see a ⋮ and be able to locate and turn on the "English" subtitles.

    [The symbol may be different in other browsers. In Firefox, for example, the symbol is used.]

  8. Finally, edit the video/subtitles.vtt file in Brackets to create your own original "caption this" narrative for the Cigarette Cockroach video.

    The timestamp format should be in one of two formats:

    • mm:ss.ttt (currently used)
    • or, for longer videos, hh:mm:ss.ttt

    hh is hours (must be at least two digits. use a leading 0 for single digit hours, e.g. 03)
    mm is minutes (must be two digits, 00 to 59)
    ss is seconds (must be two digits, 00 to 59) ttt is milliseconds (must be three digits, 00 to 999)

  9. If you wish to have the subtitles / captions turned on without requiring the viewer to turn them on, you can add the default attribute to the <track> element, such as:

    <track src="./video/subtitles.vtt" kind="subtitles" srclang="en" label="English" default>
    

Your results should look like this:
HTML5 video


Reach Goals

Some suggestions to extend your work in this lab:

  • Create a second countdown bar using CSS animation (not the transition property) with text that decrements from "5 seconds" to "0 seconds" as the bar width shrinks. Hint: Use the CSS Content property along with the ::before or ::after pseudo-selectors in your @keyframe animation.

  • Make your ball "bounce" a little bit as it moves down the hill. This can be accomplished by adding more frames to your existing @keyframes downhill animation, or you can create a second animation, @keyframes bounce and also apply it to the SVG ball.

  • Add a poster attribute to your HTML5 <video> element and then style the WebVTT subtitles to add nuance to your narrative. Styling the subtitles in your css/lab05.css file will affect all videos covered by that stylesheet. Styling within the VTT file itself will only affect the specific video.

Have fun!